Air to water
Snell's Law Calculator
Calculate refraction angles using Snell's law with interactive visualizations
Explore refraction at the interface
Drag the refractive indices and the incident angle. The refracted ray (green) appears in medium 2; if total internal reflection is triggered, the reflected ray (red) stays in medium 1.
Quick presets
Predict what will happen
Try the 'Diamond → Air' preset and increase θ₁.
Notice
Common mistake
Why it works
Results
Final Answer
Step-by-step Solution
- Snell's Law: \(n_1 \sin\theta_1 = n_2 \sin\theta_2\)
- Given: \(n_1 = 1.00\), \(n_2 = 1.50\), \(\theta_1 = 30^{\circ}\)
- Solve for θ₂: \(\theta_2 = \arcsin\left(\frac{n_1}{n_2}\sin\theta_1\right) = 19.5^{\circ}\)
Theory & Formula
Snell's Law describes how light bends when passing between media with different refractive indices.
The refractive index n equals the ratio of the speed of light in vacuum to its speed in the medium. Higher n means slower light and a denser optical medium.
Total internal reflection Total internal reflection occurs when light goes from a denser to a less dense medium and the incident angle exceeds the critical angle \(\theta_c = \arcsin(n_2/n_1)\).
Worked Examples
Glass to air
External educational resource
Explore bending light in PhET
Open PhET's Bending Light simulation to drag light rays across boundaries between materials and watch refraction in real time.
PhET Interactive Simulations, University of Colorado Boulder