Plane Mirror
\(\theta_i = \theta_r\), virtual image at same distance behind mirror
Interactive ray tracing for plane and curved mirrors
Enter values and click Calculate to see the result.
Mirrors reflect light according to the law of reflection: the angle of incidence equals the angle of reflection.
Mirror Types:
Mirror Equation: \(\frac{1}{f} = \frac{1}{u} + \frac{1}{v}\)
Plane Mirror
Concave Mirror
Converging mirror, can form real or virtual images
Convex Mirror
Diverging mirror, always forms virtual, diminished images